Prussia ideas eu4.

Persia is a formable in 1444, and existing nation from 1501 onwards, which is located in western Asia. Historically, Persia is one of the oldest civilisations in the world, with its origins traceable back to the …

Prussia ideas eu4. Things To Know About Prussia ideas eu4.

In July last year, Spotify extended its shared-queue feature, Group Session, to support remote usage. Essentially a “party mode,” the feature offers a way for participants to contr...Livland (37) is part of a state. Effects. The country: becomes Livonia. gains 10 prestige. if DLC 'Lions of the North' is active: gets new missions. If the country was the Livonian Order, it switches to the Livonian path, otherwise it gets Livonian missions.owns at least 6 core provinces in the areas Piedmont, Savoy, and Liguria. Effects. The country: becomes Sardinia-Piedmont. gains 10 prestige. gets new missions, unless it was Savoy. gets the …Prussia is in my opinion the strongest military power in the game. Along with the strong Prussian ideas, the Prussian Government also comes with many boons to the military. Finish Innovative + Quality ideas and then take the policy giving +20% infantry combat ability for a combined +50% infantry combat ability allowing your military to fight on the …Saxony begins the game in 1444 as an elector of the Holy Roman Empire.It is a challenging nation to play, with the potential to form Prussia, Germany or become leader of a united Holy Roman Empire.. Since it finds itself in a central location in the HRE, Saxony can expand easily by picking off smaller nations.

The simple answer is quality for navy + land military and offensive for pure land military but there’s more to it than that. Offensive is better early game because of siege ability and force limit additions whereas quality is better mid to late game because discipline, combat ability and artillery become stronger.

2)Get Quality ideas for another 5% discipline. 3)Get Economic ideas for Quality-Economic policy worth 5% discipline. 4)Prussian ambition gives another 5% discipline. 4)Max militarism should give another 10%. 5)Mac absolutism after triggering court and country disaster should give 5%. 6)Take the discipline advisor for 5%. Canada’s relationship with blockchain and cryptocurrency has had dramatic highs and lows. Receive Stories from @justin-roberti Write a Crypto Story, Win 1k USDT!

For the region, see Prussia (region).. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire).It also exists in campaigns started in 1525 or later. …R5: I release Ducal Prussia and Curonia through mission, but they don't seems to be particularly useful. Prussia is too small, and I can't see how Curonia can colonize. Are they just useless besides the modifier they give? upvotes. r/battles2. 345K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the ...Dec 13, 2023 · 4 Mission Events. 4.1 Reform of the Brandenburg Army. 4.2 Frederick William's Absolutism. 4.3 The Great Prussian Military Reform. 4.4 University of Königsberg. 4.5 The Matter of Berlin. 4.6 Unification of Berlin. 4.7 The [Root.GetAdjective] Legal System. 4.8 Edict of Potsdam. I would try to play it in patch 1.20(the first patch with absolutism) sine you can get a large cap over 100% with the prussian government. That should give you much more admin efficiency. Other than that, prussia has no good WC ideas specifically, so it might be easier to do a nation with core reduction or conversion/tolerance bonuses.

Your primary initial goals in no particular order: Get history off right by fucking poland in their dirty perogi tasting asshole.Take land, release nations, break subjects, make lithuania disloyal when the PU happens. If they choose a local noble fuck them twice as hard for being stupid. Support Sweden's independence.

It was easy tbh, even with 300k ottoman troops vs my 120k. While ofc Prussia is the best militarily, the Teutons still have amazing ideas, combine them with the mission tree and random events which both give you a ton of free discipline and morale, TO is top tier now imo.

With this idea set and Innovative you should be able to start keeping a full cabinet of advisers on hand. 4th Quality - This idea set connects the trifecta and give you a huge boost in troop quality. At it is taken after forming Prussia (hopefully) you should have no trouble filling the group in quickly with the +3 military monarch skill from Prussain …Earth Conscious Coastal-Inspired Collab Embodies the 'Live Buena' LifestyleGOLETA, Calif., March 21, 2023 /PRNewswire/ -- Sanuk®, a division of De... Earth Conscious Coastal-Inspir...500 hours is nothing. Prussia has the overall strongest military. Following things to up discipline to the maximum: Prussian ambitions 7.5%. Offensive ideas 5%. Quality Ideas 7.5%. Absolute monarchy 5%. Economic+Quality Policy 5%. Offensive+Quality Policy 5%.Well you can form prussia as most countries, but you need pommeranian, saxon or prussion culture as your primary culture, so you will have to culture shift. 6. Justice_Fighter. • 7 yr. ago. Other militarily strong countries: France, (You can form that with Luebeck too) Sweden, Poland, (Formable as well) Smolensk in the late game and Nepal.Authoritarianism: +5 for 95. Frequent Elections: -10 for 85. Presidential System: +5 for 90. Consolidated Power: +25 for 115 (note: this is a double-edged sword; You gain 10 absolutism per reelection, but lose 60 when you change rulers, including death. On the other hand, you also gain 2 absolutism a year) Strengthen Executive Power: +25 for ...

4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country. As Bradenburg, EU4 leads players towards military dominance and forming Prussia. Its missions give claims on the land needed to create the popular formable nation and toward securing dominance in northern Germany. Although EU4 Brandenburg Ideas are not as militarily focused as Prussian ideas, they do offer some combat bonuses. Economic Ideas greatly help with stacking Construction Cost reductions. You can easily get to -45%/-55% with luck early. This should be used to spam Court Houses everywhere. Later as Prussia this drops to -20% which is still nice and saves tons of ducats. -15% from Brandenburg Ideas. "While other nations do battle, you lucky Austria, you wed." - Maria Theresa of Austria, Last of the Habsburgs (1717-1780) Austria starts the game as the Emperor of the Holy Roman Empire.It is located in Central Europe, bordered by Bohemia and minor German states to the north and west, Hungary and Cilli to the east, and Venice and …These can help in the creation of Prussia. Each nation starts at 100% discipline as their base. To increase discipline, certain idea groups, religions, and nations provide additional 2.5% to 10% ...

Retrieved from "https://eu4.paradoxwikis.com/index.php?title=Prussian_ideas&oldid=143719" This page …Authoritarianism: +5 for 95. Frequent Elections: -10 for 85. Presidential System: +5 for 90. Consolidated Power: +25 for 115 (note: this is a double-edged sword; You gain 10 absolutism per reelection, but lose 60 when you change rulers, including death. On the other hand, you also gain 2 absolutism a year) Strengthen Executive Power: +25 for ...

Prussia became part of the modern country of Germany. Parts of Prussia, however, became parts of Poland, Russia, Denmark, Belgium, Czechoslovakia and Lithuania after the German los...Prussia is considered one of the best nations for military conquest in Europa Universalis 4 - possibly even the top contender! Between excellent National Ideas for an elite army and the powerful Militarization mechanic shared with only a few other countries in the game, painting the map in Prussian blue is one of the most satisfying campaigns …JonBLuvin. • 1 yr. ago. Permanent modifiers are just that, permanent. That’s why tag switching is so powerful. Do a Dithmarschen start and stack modifiers up to Germany. I think you can get +40% (might be 30%) goods produced. You …Go to eu4 r/eu4 • by TheRover23. Prussian ideas . So as Prussia I already have the diplomatic, quality, offensive, and religious idea groups. I was just wondering what other ideas I could take in order to maximize Prussias already good troops. This thread ... In terms of military benefits, German ideas only offer +5% discipline and 15% infantry combat ability. Prussia also has +5% discipline, a whopping 20% infantry combat ability, 20% morale and other, indirectly beneficial military bonuses such as yearly army tradition, less army tradition decay, lowered aggressive expansion impact and 25% manpower. When you get to Admin Tech 10, form Prussia and continue to work away at your claims from the mission tree. I also try to take Gotland and Riga as they have centres of trade. Riga you can usually take when you war with Lubeck, and Gotland you can often diplo vassalize. For ideas, I usually take Quality, Trade and Innovative (in that order). As a Prussia enjoyer one of the key things to think about is how you spend your gov cap. To optimize your gov cap usage, you should be thinking in terms of gov cap spent / autonomy modified development. A fully cored province costs you 1 point of gov cap for each point of development. A fully cored province with a courthouse costs you 0,75 ... Frederick II 22. lis. 2014 v 18.58. Although it is fun wiping out 70k stacks with a 30k stack. #2. Badpak 23. lis. 2014 v 12.49. First diplo, defensive, innovative. Those 3 are a must. Then i'd say get all the military ideas ( aristocratic, quality, offensive and maybe qualitiy if you're short on manpower).

New Prussian Ideas in 1.30 | Paradox Interactive Forums. Der_Gueldene. Apr 6, 2020. Jump to latest Follow Reply. In the last dev clash I spotted some changes in the …

Prussian missions - Europa Universalis 4 Wiki. Please help with verifying or updating older sections of this article. At least some were last verified for version 1.35. …

In a report released today, Gautam Khanna from Cowen & Co. maintained a Hold rating on HEICO (HEI – Research Report), with a price ta... In a report released today, Gaut... First diplo, defensive, innovative. Those 3 are a must. Then i'd say get all the military ideas ( aristocratic, quality, offensive and maybe qualitiy if you're short on manpower). The rest don't really matter. Prussia conquers all so money/ae etc should not be a problem. #3. It was easy tbh, even with 300k ottoman troops vs my 120k. While ofc Prussia is the best militarily, the Teutons still have amazing ideas, combine them with the mission tree and random events which both give you a ton of free discipline and morale, TO is top tier now imo. Ideas such as Economic, Diplomatic, and possibly even Humanist. Exploration can always be a fun twist, but often times much of the colonial world will be taken at this stage of the game. Playing as Prussia in Europa Universalis IV offers a unique and rewarding gameplay experience. By selecting the right idea groups, utilizing …4)Prussian ambition gives another 5% discipline. 4)Max militarism should give another 10%. 5)Mac absolutism after triggering court and country disaster should give 5%. 6)Take the discipline advisor for 5%. 7)You can get a bonus 10% discipline event if you have a skill 3 discipline advisor.20% Ancestor Bonuses - Strict totemist ancestor and ruler. 9.9% Marathas Military Leadership - The marathas estate can give you up to 10% discipline depending on crown land ownership, and can be kept with the prussian monarchy. 10% Militarization of Country - Prussian Monarchy at max militarization. 5% Prussian Ambition - Just Prussian ideas.There's two things to consider: ideas and units. Ideas: Prussia has +5% morale over Poland, +10% Infantry Combat Ability, equal discipline and manpower, and -33% cavalry combat ability vs. Poland. That's an easy win for Prussia, especially considering that from lvl 18 onwards Western tech has better cavalry than Eastern as well (lvl 22 being ...Blue Apron is rising today on news that it has begun to receive new funds. Here's what investors need to know about APRN stock. A new funding round may help breath new life into Bl...Oct 31, 2017 · Introduction. This is a basic guide to form the powerful Kingdom of Prussia as the Elector State, Brandenburg, based on the state of the game as in version 1.22 with all major DLC's except for the Third Rome. As you're probably aware, there are many variables at play in EU4 and no two playthroughs will be the same. With that in mind, let's begin! 500 hours is nothing. Prussia has the overall strongest military. Following things to up discipline to the maximum: Prussian ambitions 7.5%. Offensive ideas 5%. Quality Ideas 7.5%. Absolute monarchy 5%. Economic+Quality Policy 5%. Offensive+Quality Policy 5%.Religious ideas. Economic ideas. Innovative ideas. These grant +5% morale, +5% discipline, +10% infantry and artillery combat, and a few more siege bonuses. You can get even more bonuses by taking Quantity, notably +10% morale from the Quantity + Religious. Other than ideas, make sure to keep your forts maintained for the +1 army tradition from ...

As Bradenburg, EU4 leads players towards military dominance and forming Prussia. Its missions give claims on the land needed to create the popular formable nation and toward securing dominance in northern Germany. Although EU4 Brandenburg Ideas are not as militarily focused as Prussian ideas, they do offer some combat bonuses.Livland (37) is part of a state. Effects. The country: becomes Livonia. gains 10 prestige. if DLC 'Lions of the North' is active: gets new missions. If the country was the Livonian Order, it switches to the Livonian path, otherwise it gets Livonian missions.Individually if you got gold mines Econ is the strongest idea right now as it reduces change of gold mines collapsing + gives goods produced by itself. As for first 3 ideas considering policy bonuses Innovative-offensive-court is the best imo. Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points.Instagram:https://instagram. atandt sales rep salarytaylor swift swedenlist of stores roosevelt field mallquest diagnostics astoria appointment Quantity second, as the Teuton's national ideas are militaristically front-loaded. You could pick Defensive, as it's one of if not the most impactful early military idea group with its boost to morale, but the group isn't as useful, especially in later stages of the game, as doubling the number of men you're able to field at once. the bare necessities bear crossword clueobituaries cedar rapids iowa Are you looking for some makeup no-no's for daytime brides? Check out these 10 makeup no-no's for daytime brides. Advertisement We're just going to be honest and tell it like it is... airy wsj crossword clue For nations like Prussia, with a naturally formidable army, added military EU4 idea groups could make their soldiers unbeatable. Defensive The Defensive ideas are one of the key EU4 idea groups focused on enhancing your nation’s defensive capabilities. Prussia now has a brutal 50% governing capacity malice iirc so admin +25% will help with that. The cheaper mercs and ccr also never hurt. Diplo is the go to idea group for hre for obvious reasons. Willsuck4username. •. If you want to limit ae take diplomatic or influence, espionage is still trash despite the buff.